This is an personal project developed for study purposes.
Modeling by the amazing artist Abner Marin who gave me the chance to texture and lookdev this character from the award-winning Mass Effect game.
Abner Marin Artstation:
Words can`t describe how thankfull am I to all the skills and technics I`ve learned with Mieszko Lacinski  during the texturing process of this character.
Mieszko Lacinski Artstation:

Softwares used:
- The Foundry MARI
- Autodesk Maya
- Solidangle Arnold
- The Foundry Nuke

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